home  

history

  experiences   technology  

contact

Thrill Laboratory
Thrill Laboratory has evolved from the work of artist Brendan Walker.

Between 2003 and 2005, Walker ran the project Chromo11: Engineering the Thrill in his quest to create more inventive, and increasingly thrilling interactive installations. The results of chromo11 were published in the twin volumes The Taxonomy of Thrill and Thrilling Designs.

During the same period Walker produced the project Punters: Auto-Portraits of Fairground Thrill to explore links between pleasure, arousal, performance, and emotional experience.

In 2005, the Science Museum in London invited Walker to stage an event bringing together all his research and experience in producing thrilling experiences. In response, he produced Fairground: Thrill Laboratory, the first official Thrill Laboratory happening.

Thrill Engineer
The term 'Thrill Engineer' evolved from the project Chromo11: Engineering the Thrill, where the practices of Engineering, and Reverse Engineering Expereince were born.

Thrill Engineer describes a person able to sensitively construct and control thrilling experiences. A Thrill Engineer is different to a Disney 'Imagineer' because he concentrates on the individual; playing on the interrelationships between subjective creativity, objective engineering practice, and the sociology, psychology and physiology of human beings.

Brendan Walker is currently the world's only Thrill Engineer.

The character of the Thrill Engineer at Thrill Laboratory brings together three references: (a) the protagonist in new thrilling experiences proposed by Walker in Thrilling Designs; (b)the faceless adventurer seen in Punters, and (c) Walker's training as a professional engineer at British Aerospace.