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Thrill
Laboratory
Thrill Laboratory has evolved from the work of artist Brendan Walker.
Between
2003 and 2005, Walker ran the project Chromo11:
Engineering the Thrill in his quest to create more inventive,
and increasingly thrilling interactive installations. The results
of chromo11 were published in the twin volumes The
Taxonomy of Thrill and Thrilling Designs.
During
the same period Walker produced the project Punters: Auto-Portraits
of Fairground Thrill to explore links between pleasure, arousal,
performance, and emotional experience.
In
2005, the Science
Museum in London invited Walker to stage an event bringing together
all his research and experience in producing thrilling experiences.
In response, he produced Fairground:
Thrill Laboratory, the first official Thrill
Laboratory happening.
Thrill
Engineer
The term 'Thrill Engineer' evolved from the project Chromo11: Engineering
the Thrill, where the practices of Engineering, and Reverse
Engineering Expereince were born.
Thrill
Engineer describes a person able to sensitively construct and control
thrilling experiences. A Thrill Engineer is different to a Disney
'Imagineer' because he concentrates on the individual; playing on
the interrelationships between subjective creativity, objective
engineering practice, and the sociology, psychology and physiology
of human beings.
Brendan
Walker is currently the world's only Thrill Engineer.
The
character of the
Thrill Engineer at Thrill Laboratory brings together three references:
(a) the protagonist
in new thrilling experiences proposed by Walker in Thrilling Designs;
(b)the
faceless adventurer seen in Punters, and (c) Walker's
training as a
professional engineer at British Aerospace.
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